60+ FPS: Very Smooth: For hardcore and professional players, a luxury for most.45-60 FPS: Smooth: Fluid gameplay, with no perceivable stutters.30-45 FPS: Playable: Acceptable for most (most gaming consoles do this).20-30 FPS: Borderline: Can be OK in slow-paced games.Below 20 FPS: Unplayable: Laggy gameplay, full of stutters and slowdowns.These are the Cities: Skylines M1 benchmarks we have gathered so far (we used our very own Count It app to track FPS figures):Īs a reminder, this is how we describe the different levels of performance: What is Rosetta 2? Rosetta 2 is a translation process that enables an M1 Mac with Apple silicon to use apps built for Intel-based Macs. Still, thanks to Rosetta 2, Cities: Skylines runs great on M1 Macs, even the game is still coded for Intel Macs. For the moment, though, they have not to implemented native M1 support yet. In fact, they were among the early AAA game devs to support the Metal API on macOS. We tested the game on our M1 Macs and can confirm Apple Silicon Macs can perfectly run Cities: Skylines, even better than Intel Macs.Ĭolossal Order has always secured great macOS support. PS: The game’s requirements claim that “Intel Integrated Graphics Cards” are not supported, but we can confirm this doesn’t apply to M1 Macs. NVIDIA GeForce GTX 260 or ATI Radeon HD 5670
These are the game’s official Mac requirements: Minimum Requirements